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Post by Garland on Dec 23, 2005 7:40:26 GMT
As before, We will do this, it seems like a good Idea. These spells are what abilities your character can do in battle (War or one on one combat). For non-battle situations you have some lee-way, just don't over do it. And no teleporting. Ok You'll get 5 abilities, list them.
Name: Age: Powers/Spells:
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Post by Jadyis on Dec 24, 2005 3:43:08 GMT
I kind of lost all my descriptions of spells when the other site when down If I had known it would happen so quickly I totally would have saved them somewhere, since the character is the same do I need to write them all out again? I can if need be, its just going to be tricky remebering
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Post by Garland on Dec 24, 2005 4:03:48 GMT
Yeh, It'd be good to get them down so people know, but, I understand about all the stuff getting deleted, its no big rush just pop em in whenever you remember and have some spare time to post them.
That goes for everyone as far as I'm concerned, if you need a few days to RP and see what abilities are going to suit your character best thats cool. Go ahead and get your names on the list of Maiar/Isitar thoughi so at least we know that you will be having powers. ;D
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Post by Jadyis on Dec 24, 2005 4:18:30 GMT
Okay, thats fair enough, thanks My character is a Maia, and I will try to get that list up. Perhaps sometime after christmas.
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Lancir Misolen
Warrior
"I'd Rather die on my feet than live on my knees"
Posts: 201
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Post by Lancir Misolen on Dec 24, 2005 14:04:22 GMT
hey samething here but im an istari
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Post by Alcorad on Dec 24, 2005 19:15:07 GMT
Yeah I am a maia and I guess I will post up a list to see how i like it in the long run but it will probably be changed before the next two days. lol [glow=black,2,300]
Alcorad's Spells
Flames of Udun: A massive wave of scorching fire is unleashed from Alcorad's body upon many of the surrounding enemy, incinerating them.
Mortar Mirror: A wall of Darkness brought about from the shadows of Mordor to negate the spells of opposing Maia and deflect them back towards the original user.
Shadow of Defile: Deadly attack of the Dark Lord that can kill any mortal but is usually saved to mortally wound another maia. This attack is born of sheer power and holds just as much effect over evil as it does light.
Mist of Deception: A black mist brought forth by Alcorad that corrupts the surrounding enemies to his will for a certain time period.
Forge of the Fires: The powerful abilities of dark forgery, this can be focused into a powerful furnace for maximum effects to make powerful objects of various skills or can be used in battles to severely enhance the abilities of Alcorad's weapons.
Miscellanious Spells for every day battle:
Blast of the Istar: A traditional ability of the high maia to use pure energy emitted from their body to push back the enemy and hold him in place if he comes into contact with an obsticle along the way.
Lock Away: Ability to close off all exits either by locking the doors or using various articles to block passage.[/glow]
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Post by Jadyis on Dec 25, 2005 18:59:24 GMT
[glow=red,2,300]Jadyis Spells and Abilities[/glow]
[glow=red,2,300]Call of the Wild[/glow]
Jadyis is able to summon one creature to her and ask it to do it her bidding, some creatures will aid her willingly while others she may have to bend there willl to hers. If she is forced to bend there wills then it drains her and if she is already exhausted or wounded she may not be able to do this depending on the size and strength of the animal.
[glow=red,2,300]Jadyis's fire[/glow]
Is able to create and control flame from her hands. Is not able to throw the flame but only use it to ignite whatever she is near. The flame does not harm her, but instead increases her strength.
[glow=red,2,300] Ring of Rage[/glow]
Following Jadyis infinity for flame and fire, This is a defensive move where she can create a tempoary ring around herself protecting her from any close handed attacks but she is still suspetible to ranged and magical attacks. Any enemy attempting to pass through will be burned, as well Jadyis is she tries to pass through. This is strengthed depending on Jadyis emotions at the time, the more upset or angry she is, the stronger the effect.
[glow=red,2,300]Ulmos Might[/glow]
A defensive attack, she can only call upon it while near a body of water such as a lake or river since she is unable to create water. Jadyis can summon a large wall of water to her aid to wash away her ememies as a last resort. Consquetnly Jadyis is greatly weakned by water as she is effected by her own spell. This is only to be used as a last resort for her, giving her time to escape if nessacary.
I will add a 5th spell, Just need to think of another useful one.
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Post by Morsereg Dîndaedel on Dec 26, 2005 16:12:38 GMT
Okay then... Name: Morsereg Dindaedel Age: Has been in ME for around 2 or 3 years, has been in creation since the creation of the Maia. Spells: The Scythe of Mandos An ability based solely on the will of the Vala Mandos. If the Vala wills Morseregs opponent to be struck down (or, in other cases, kept alive), this magick shall do the working for it. If the act Morsereg is trying to accomplish with this spell is not within the will of Mandos, both the target and Morsereg will be struck with devastating wounds.
Touch of the Doomsman With a gust of an icy wind hailing straight from the Northern Mountains of Angmar, Morseregs finger comes into contact with the target, who then slowly turns to stone.
Power of the Dark Ether Calling on the darkest magicks ever created, Morsereg summons a blast of magick, most often materialized in a lightning bolt, and strikes at his enemy. This is most often a mortal wound, but also causes extreme exhaustion for Morsereg himself.
Necromancy The art of Raising the Dead, Morsereg can control spirits to bend to his will.
Life Tap Morsereg, having been cursed by Mandos to only die by his own blade, must find a way to live while on the physical plane. To live, he taps into the life of his victims, sucking their energies from them. and as he seems to become younger with each second he sucks more life, his victim ages, until they are a shriveled mess of bones.
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Lancir Misolen
Warrior
"I'd Rather die on my feet than live on my knees"
Posts: 201
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Post by Lancir Misolen on Dec 30, 2005 0:15:48 GMT
[glow=red,2,300]Lancirs spelly thingys
Elemental Control: Ability to Control the Elements
Branch Control: able to hit eniems with a tree branch
Shadow Of lies:Creates a shadowfilled battlefield nad makes closets enemys to Lancir beilive anything he says for a short while
Final Strike: deals a fatal blow to the strongest enemy closet to lancir [/glow]
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Raithen Anar
Accomplished
Son of the Sun ~ God-King of Harad.
Posts: 141
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Post by Raithen Anar on Dec 31, 2005 12:33:32 GMT
Raithen Anar
Born to Arien , maiden of the sun , in Valinor, father Eonwe , herald of the Valar.
Spells/abilities
Solar Flare: This whole body glows with blinding white which can ( temporarily ) blind any-one, like some-one who accidentally looks into the sun, we all know how that feels. ( unless more powerful, of course. E.g., it would not work on a Valar, half-Valar, )
Eonwe's Strike: One blow which can shatter opponents blade ( unless it is of some enchanted metal etc ) Only one opponent, per spell of course.
Swift healing: Simply an ability from his Ainur blood, speeding up wounds which might otherwise be lethal. ( only once per battle. Also if some-one decapitated him, his head would not suddenly grow back )
Heat resistance: Due to his mothers blood, Raithen can withstand all heats, up to an includiing the temperatures generated within the heart of a star.( as Arien is the Sun ) In this form though, he is not flesh and blood, but energy.
Pure flame: Has the ability to become fire, in battle or anywhere, but in batle let's say for only 5 minutes, not throughout a whole battle.
Hope that is Hokay.
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Post by Envin on Dec 31, 2005 13:30:40 GMT
Nice magicks, everyone! Some well-thought-out ideas, Mark and Jady, and Tony you know I love your Dark Arts stuff. Raithen, your proposals look just fine. Like I said, this place is actually more than likely one of the most free-form forums around, so what you've got is good an very sensible considered your mother is Arien. Nice work!
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Raithen Anar
Accomplished
Son of the Sun ~ God-King of Harad.
Posts: 141
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Post by Raithen Anar on Dec 31, 2005 13:48:44 GMT
Good ole mum, eh? Thanks.
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Post by Orrë the Wise on Jan 1, 2006 3:26:41 GMT
Name: Orre the Wise Age: Ageless Powers/Spells: Aule's Might- With his mighty War-Hammer Korâzë, Orre slams the ground, causing fissures in the land that he can control and bend at his will. (Im not talking Moira-type chasms, I mean like library.brynmawrschool.org/P1010059.JPG ) This is his most powerful skill. The Ways of War- Orre uses this during battle to increase his allie's will and fighting moral. It would be like adding an additional 10,000 men to his army. I release you!- This spell can be used for everything/anyone within a 10-meter area of him. It releases everyone from an enemy spell or delusion. It cant revive the dead, however. **This is all I have. Both may seem over-powerful, but all others here have several more than two at the least. And, considering Orre's history and how he was created, I believe these will be fair.
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Post by Envin on Jan 1, 2006 13:02:45 GMT
Well, those both sound good and everything, well-thought out, as long as you mean that The Ways of War only increases fighting ability. No spells adding men to an army will be allowed, simply because it's an unfair advantage from what each side expected at the beginning of the fight, but if you're saying that it bolsters fighting power of your individual soldiers, then that's cool.
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Post by Orrë the Wise on Jan 1, 2006 16:03:37 GMT
Absolutely. Cory and I talked about it in the saybox also. I ment it increases men's fighting ability, will to live, and somewhat strength. So like a giant adrenaline rush. I supose it would be a battle tide-turner if things were going bad.
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