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Post by Megloren Istdale on Jul 3, 2005 2:41:41 GMT
No you're not Mor. You havent used your powers hardly at all.
And it is in cannon. I mean, when was it ever not? I still think we should stay the way we are with the Valar powers, just be responsable with them.
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Post by Valdrik on Jul 3, 2005 2:42:13 GMT
Yeh, my character is part Maia too if you read his profile, so eh, I don't think we need to reset the RP either.
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Post by Linnar Ironaxe on Jul 3, 2005 2:45:53 GMT
The barrows are a bit much, and I think the Valar powers are fine. There wasnt a problem before now.
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Ilmare
Warrior
Be carefull what you wish for!
Posts: 335
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Post by Ilmare on Jul 3, 2005 2:46:10 GMT
Second that, Garland. No need to reset the RP. And guys, don't forget, this is just a voting. The decision is up to Aaron. And you all knows him. So no need to get jumpy right now.
We had ALWAYS problems with Valar power. If I might remember you guys. And for the new ones who didn't were with us during our Morgoth time, just go and read the old threads on the old board and you will understand why Valars are a hassle.
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Post by Morsereg Dîndaedel on Jul 3, 2005 2:47:54 GMT
Yeah it's all up to Aaron no matter what, so yeah.
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Post by Alcorad on Jul 3, 2005 2:49:38 GMT
I like both.... what?..... STOP STARING!! naw i think we don't have any trouble with either.... the rp is creative and i think we should mantane it but make the barrows a bit more vulnerable.
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Post by Envin on Jul 3, 2005 11:42:18 GMT
OK. An interesting subject. For my first comment, I'm wondering if Murazor even remembers that his profile states that he is half Valar. For my second, I think that if I think that as a monster native to ME, the use of Barrow-Wights is permitted. I will, however, slide on their being invulnerable. They should be able to be killed as easily as the rest of your army. If we take away the Wights, then we take away the Mumaks from Harad, the Eagles from Mirkwood, trolls from Arnor and Mordor, etc. So much for the Wights. The Maiar - yes, we will keep them, but, yes, perhaps there should be stricter rules governing their use. If we have a bunch of Maia charries running around using their angelic powers, everyone else is going to make Maiar so they can beat them, then it will go to ppl playing as Valar, and finally someone will try and be Iluvatar {though, trust me, I'll grab that one first }. So, I think that you can say your character is Maiar all you want, but he/she should be able to do little else that other players can, esp. in battles. That's my take on that. As for the battles, if we took them out of the equasion, all we would have would be a simple character RP board, and, while that would be nice, it's not us. It has never been us. If we forgo the realm wars, then we are not us anymore. As for the dwelling of elves in non-canon Elvish lands, sure it may not be strictly canon, but this is set after WotR anyway, so I think a little leeway - a little poetic license - is acceptable. Maneuvers in battle are open to whatever the makers of the army's strategy advise. There's no fair way to say: OK, you can't do a cavalry charge because of this and such...you can't use catapults at this part of the wall because of this and such, etc. Battle strategy is what makes or breaks the global events of the RP, and I will say this about battles: it would be much more fun and an better excersice and chance for fine RP if battles were less based on numbers than very well-written posting and fantastic strategems, etc. That's my two cents on battles. Now, who wants to rant at me ?
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Post by ~Tom~ on Jul 3, 2005 13:41:46 GMT
OMG why dose everyone assume i want to get rid of the battles , i just want them done better and not based purely on numbers
And duh , i kind no im half valar but Murazor powers just limited to changing Like sauron dose in the silmarilion.
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Post by Megloren Istdale on Jul 3, 2005 14:25:39 GMT
umm no Lancir. We already discussed that. He cant turn into a Balrog anymore.
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Faron
Warrior
Errant Elf
Posts: 314
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Post by Faron on Jul 3, 2005 15:02:25 GMT
In my opinion, if you all want to keep maia, then a few things must be done about them. Thus we have Ash's (Proposed) Code of Laws: 1) Maia should be less powerful (example, my horse-jump-on-the-balrog-attack should have worked to keep the RP balanced) 2) Spell-casters should be made to make a list of their powers and get them approved. And then stick with that list. 3) All battles should be conducted using "True" RP. For example: I swing at my opponents arm. Not: I swing at my opponents arm and chop it off, causing blood to spew everywhere and him to fall to his knees yelling in pain and cursing me while I make several more blows to his head. 4) Really, and I know you're all going to hate me for saying this, maia should be able to die or be hurt just as easily as any other character. Yes it's good to have a few super-powers, but if those super-powers teamed up, they could destroy Minas Tirith by their own. Not to mention that most of the maia also have a realm (or two) under their control. 5) I'm going to say this in the responce to the above, and it's likely not going to happen. I say that Maia are too powerful and shouldn't be allowed to rule a realm, but like I said, this law is never going to be made. 6) No balrogs. Or dragons. Or the like. And really, since Gandalf defeated the Balrog, the Istari are more powerful than Balrogs so they should be illegal as well. Go ahead. Hate me for saying that. I couldn't care less. 7) In any future events like "The Trial of Lords" (which I would have won if we had finished it ), combat should be weapon-to-weapon only, no spells allowed. 8) If we can't weaken the Maia and Istari, then the rest of us should be powered up to equal them. Some sort of magic weapons or rings of power sort of things. So yeah, that's my opinion. Basicly what it boils down to is, a balanced RP is a good RP. And Murazor, battles are not just a numbers game. In order to win a battle, you have to use the terrain, your allies (although that's slightly a numbers game), and strategy. You can have all the troops you want, but if you can't hit the enemy because they've holed themselves up in a mountain and are raining down arrows on you, you're going to lose.
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Post by ~Tom~ on Jul 3, 2005 15:50:45 GMT
Ash but that never happens dose it they always ruish up there and kick your ass .
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Faron
Warrior
Errant Elf
Posts: 314
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Post by Faron on Jul 3, 2005 15:53:49 GMT
Well then you just have to roll boulders down the mountain. Sometimes you just have to think of different things then two armies standing on an open plain and hitting each other until one person remains in the whole of both armies.
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Post by ~Tom~ on Jul 3, 2005 16:04:44 GMT
yes but it always seems if your out numbered your screwd and auto lose.
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Post by Kalas Misolen on Jul 3, 2005 20:13:55 GMT
murazor look up Aaron already spoke upon the matter
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Legolas
Warrior
Dearly Departed Asst. Admin
Elven Lord
Posts: 418
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Post by Legolas on Jul 3, 2005 21:47:46 GMT
I think Aaron's right. Wights are fine with me, it was only their invulnerablility that was ticking me off. So long as all creatures are subject to being overcome, and not with some special power, then I'm game. As for Maia, I've no problem with em, even when some of our good characters are weak, so long as the battle is not dependent on them for a win.
(In poor man's language, I agree with aaron.)
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