Post by Morsereg Dîndaedel on Jun 27, 2005 17:42:18 GMT
The Army of Morsereg
After Arnor had been returned to the Lord Doren, Morsereg's evil troops withdrew, taking up residency in Angmar, along with the inhabitants it already had, strengthening its army even more.
Total: 101,000 strong
11,000 Barrow-Wights
After the Last Alliance of Elves and Men and the fall of Sauron, the Witch-King fled to the north and there built the kingdom of Angmar. He sent dark spirits south to the Barrow-Downs of Arnor and the skeletal forms of long dead rulers walked once more, to last long after the passing of the Witch-King.
10,000 Spiders of Avathar
The spiders of Avathar were giant, and newly bred. They thirst for the kill and are protected by naught but their bodies, which are hard and protective to begin with. They are armed with pincers on the front, and a stinger on the back, which injects a fearful paralyzing poison.
15,950 Orcs
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. Orcs bear little loyalty even to their own kind and will readily fight amongst themselves over the spoils of their conquests. Inept workmen, their clothing is ill-made and ragged, their armour is crude, and their weapons as well-suited to butchery as to war. Yet they are numerous - untold thousands make up the armies of Morsereg and their natural cowardice makes them an ideal tool of evil intent.
16,000 Orc Archers
The long-range version of their footsoldier cousins. They too are armored with traditional Orcish armor, and their helms bear the symbol of Angmar: a bloody skull inset within a dark sphere. They carry with them a short bow, and a quiver of arrows on their back. Each and every arrow is poison-tipped, and these soldiers are mainly used for long-range killing, sniping their enemies often from Castle Windows, atop gates, or within mountain ranges.
9,000 Olog-Hai
The Trolls of Angmar have been bred by Morsereg so that they can withstand the light of the sun without turning to stone like normal Trolls do. Even bigger and stronger than their subterranean kin, these monsters are among the most lethal troops of the armies of the Black Istari.
13500 Warg Riders
Wargs are gigantic evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. A Warg is so large and strong that an Orc can ride upon the creature's back much like a horse. These Warg Riders scout far ahead of the main armies of Orcs and other Evil creatures, spying out the land and picking off stragglers for interrogation or some far worse fate.
10,500 Warg Riding Archers
The cavalry of Angmar. Riding ferocious Wargs, this makes the cavalry a bit shorter than most, but what they lack in height they make up for in silence. Without hooves, Wargs travel much quieter, thus allowing this portion of the cavalry, to strike from a distance as they charge, catching the enemy by surprise. The rider is most often an orc, bearing a shortbow with poison-tipped arrows
5,000 Wain Riding Orc Pikemen
Riding wooden wains, or wagons, these Orc Pikemen are pulled into battle by pure black horses of Angmar, attached to the Wains by ropes. They are armored in the same attire as that of the other Orcs of Morsereg, and carry long pikes to impale enemies with as they ride. They are deployed right after the Wargs, and placed all around the field, for if a group of Wain Pikemen circle around an enemy and charge in, the result can be devastating.
50 Scouts
The simple scouts of Angmar, used to spy on enemies, and to make sure pathways are cleared. They are dressed in the clothes of a normal man, although wearing black mithril mail underneath their shirts. They are renegade men paid by Morsereg to spy for him, and are paid generously. They carry with them only a short dagger, in the absoloute necessity that they need escape.
2,000 Stone Trolls
Hardy Stone Trolls from the Trollshaws, like all trolls, Olog-Hai aside, shun sunlight. They wear large sutes of mithril mail and armor. They often either weild two large steel swords, or a large steel hammer. After being shone the power of Arnor and trained in the Barracks of Fornost, they now fight for the men of Arnor against the enemies that would dare attack them. Moved to Angmar after Arnor switched hands.
4,000 Executioners of Fornost
The most feared warriors of Arnor. These warriors wear light Mithril mail, and large Black Iron Helms that cover their faces. They often weild broad swords, Large Axes, or War Hammers. They march with the Stone Trolls, keeping them in line while using their sheer power and gurth to annialate any enemies that attempt to take them on.
3,000 Mercenaries of Cardolan
Mercenaries forced to fight under the banner of Morsereg not by money, but by fear. Enslaved by the haunting Barrow-Wights, the Mercenaries fight with long scimitars, in style of the Orcs, or shortbows, whichever is of use at the moment, for they carry both. Their arrows are tipped with a deadly poison, which will slowly kill those whom they do not kill in the first strike.
7,000 Duskwraiths
Duskwraiths are the eyes and ears of Morsereg, and the arbiters of his will. Long enslaved, they share a portion of his power, which can be drawn upon at any time. They differ from the Ringwraiths in that they are still on the border of mortality, and are created not by a Ring of Power, but by the Morgul Blade of Morsereg himself. Where a Duskwraith walks, Morsereg goes thither, his eye drawn to the focus of the Duskwraith's attention.
4,000 Warriors of Carn Dûm
Feared across Eriador for many centures, the Men of Carn Dûm were a force not to be taken lightly. Though undisciplined, they were hardy and resourceful raiders, each a match for the finest warriors that the realm of Arnor could muster.
2,500 Warlords of Carn Dûm
The Warlords of Carn Dûm are formidable fighters. But they are not as great leaders as those of other realms of Men, caring little for tactics, and relying on personal might and martial prowess to win victory. Though history does not record such men great enough for their legend to last across the years, they did exist – their names cursed by those they fought against.
5,000 Revenants
Revenants are ghostly creatures with little form or substance, but possessed of a malignant will and a cruel cunning. Where they walk, water freezes and breath frosts, as if the vigour of the air itself suffers in their presence. Few living warriors can stand against them, for their chill nature alone can freeze the heart and sap the courage of the boldest warrior. Many of these creatures dwell in the mountains north of Angmar, caring little for the wars of the lands below, visiting vicious rituals on any foolish enough to become entrapped by them. The only allegiance they know is to the Witch-king of Angmar, at whose command they once preyed upon the northern kingdoms of the Dunédain, bringing dismay and terror to the world of Men, and speeding the fall of Arnor. With Morsereg ruling as the next Witch-King of Angmar, they have sworn themselves to him, adding even more spectral delights to his army.
4,000 Spectres
At the end of the First Age of the world, many malign creatures perished with the overthrow of Sauron's master. Most passed over to whatever lies beyond, but a few, those to whom life was too dear a prize to easily relinquish, refused to give up their grasp. Bodiless and insubstantial, these creatures dwell throughout Middle-earth, neither living nor dead, their souls burning with hatred for the living. In many lands, the haunted places where Spectres dwell have passed into legend. In Gondor and Rohan, they speak of the Corpse Candles of the Dead Marshes, in Harad, of the Dîmlokhi of the deep desert and the ruins of Kârna. Even in the north, within the safe borders of the Shire, Hobbits tell tales of Wisps that lure the unwary to their doom...
5,500 Spectral Wargs
Not all of the restless spirits hold a form akin to Men. In the years of Angmar's dominance, and through the centuries since, tales have been told across Eriador of spectral Wargs, who strike without sound and leave neither blood nor flesh as trace of their passage.
COMMANDERS OF THE ARMY:
Akhorahil, The Warg Rider [NPC, controlled by Me]
Dwar, The Barrow-Wight [NPC, controlled by Me]
Alucard, The Vampire [Character, played by Me]
After Arnor had been returned to the Lord Doren, Morsereg's evil troops withdrew, taking up residency in Angmar, along with the inhabitants it already had, strengthening its army even more.
Total: 101,000 strong
11,000 Barrow-Wights
After the Last Alliance of Elves and Men and the fall of Sauron, the Witch-King fled to the north and there built the kingdom of Angmar. He sent dark spirits south to the Barrow-Downs of Arnor and the skeletal forms of long dead rulers walked once more, to last long after the passing of the Witch-King.
10,000 Spiders of Avathar
The spiders of Avathar were giant, and newly bred. They thirst for the kill and are protected by naught but their bodies, which are hard and protective to begin with. They are armed with pincers on the front, and a stinger on the back, which injects a fearful paralyzing poison.
15,950 Orcs
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. Orcs bear little loyalty even to their own kind and will readily fight amongst themselves over the spoils of their conquests. Inept workmen, their clothing is ill-made and ragged, their armour is crude, and their weapons as well-suited to butchery as to war. Yet they are numerous - untold thousands make up the armies of Morsereg and their natural cowardice makes them an ideal tool of evil intent.
16,000 Orc Archers
The long-range version of their footsoldier cousins. They too are armored with traditional Orcish armor, and their helms bear the symbol of Angmar: a bloody skull inset within a dark sphere. They carry with them a short bow, and a quiver of arrows on their back. Each and every arrow is poison-tipped, and these soldiers are mainly used for long-range killing, sniping their enemies often from Castle Windows, atop gates, or within mountain ranges.
9,000 Olog-Hai
The Trolls of Angmar have been bred by Morsereg so that they can withstand the light of the sun without turning to stone like normal Trolls do. Even bigger and stronger than their subterranean kin, these monsters are among the most lethal troops of the armies of the Black Istari.
13500 Warg Riders
Wargs are gigantic evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. A Warg is so large and strong that an Orc can ride upon the creature's back much like a horse. These Warg Riders scout far ahead of the main armies of Orcs and other Evil creatures, spying out the land and picking off stragglers for interrogation or some far worse fate.
10,500 Warg Riding Archers
The cavalry of Angmar. Riding ferocious Wargs, this makes the cavalry a bit shorter than most, but what they lack in height they make up for in silence. Without hooves, Wargs travel much quieter, thus allowing this portion of the cavalry, to strike from a distance as they charge, catching the enemy by surprise. The rider is most often an orc, bearing a shortbow with poison-tipped arrows
5,000 Wain Riding Orc Pikemen
Riding wooden wains, or wagons, these Orc Pikemen are pulled into battle by pure black horses of Angmar, attached to the Wains by ropes. They are armored in the same attire as that of the other Orcs of Morsereg, and carry long pikes to impale enemies with as they ride. They are deployed right after the Wargs, and placed all around the field, for if a group of Wain Pikemen circle around an enemy and charge in, the result can be devastating.
50 Scouts
The simple scouts of Angmar, used to spy on enemies, and to make sure pathways are cleared. They are dressed in the clothes of a normal man, although wearing black mithril mail underneath their shirts. They are renegade men paid by Morsereg to spy for him, and are paid generously. They carry with them only a short dagger, in the absoloute necessity that they need escape.
2,000 Stone Trolls
Hardy Stone Trolls from the Trollshaws, like all trolls, Olog-Hai aside, shun sunlight. They wear large sutes of mithril mail and armor. They often either weild two large steel swords, or a large steel hammer. After being shone the power of Arnor and trained in the Barracks of Fornost, they now fight for the men of Arnor against the enemies that would dare attack them. Moved to Angmar after Arnor switched hands.
4,000 Executioners of Fornost
The most feared warriors of Arnor. These warriors wear light Mithril mail, and large Black Iron Helms that cover their faces. They often weild broad swords, Large Axes, or War Hammers. They march with the Stone Trolls, keeping them in line while using their sheer power and gurth to annialate any enemies that attempt to take them on.
3,000 Mercenaries of Cardolan
Mercenaries forced to fight under the banner of Morsereg not by money, but by fear. Enslaved by the haunting Barrow-Wights, the Mercenaries fight with long scimitars, in style of the Orcs, or shortbows, whichever is of use at the moment, for they carry both. Their arrows are tipped with a deadly poison, which will slowly kill those whom they do not kill in the first strike.
7,000 Duskwraiths
Duskwraiths are the eyes and ears of Morsereg, and the arbiters of his will. Long enslaved, they share a portion of his power, which can be drawn upon at any time. They differ from the Ringwraiths in that they are still on the border of mortality, and are created not by a Ring of Power, but by the Morgul Blade of Morsereg himself. Where a Duskwraith walks, Morsereg goes thither, his eye drawn to the focus of the Duskwraith's attention.
4,000 Warriors of Carn Dûm
Feared across Eriador for many centures, the Men of Carn Dûm were a force not to be taken lightly. Though undisciplined, they were hardy and resourceful raiders, each a match for the finest warriors that the realm of Arnor could muster.
2,500 Warlords of Carn Dûm
The Warlords of Carn Dûm are formidable fighters. But they are not as great leaders as those of other realms of Men, caring little for tactics, and relying on personal might and martial prowess to win victory. Though history does not record such men great enough for their legend to last across the years, they did exist – their names cursed by those they fought against.
5,000 Revenants
Revenants are ghostly creatures with little form or substance, but possessed of a malignant will and a cruel cunning. Where they walk, water freezes and breath frosts, as if the vigour of the air itself suffers in their presence. Few living warriors can stand against them, for their chill nature alone can freeze the heart and sap the courage of the boldest warrior. Many of these creatures dwell in the mountains north of Angmar, caring little for the wars of the lands below, visiting vicious rituals on any foolish enough to become entrapped by them. The only allegiance they know is to the Witch-king of Angmar, at whose command they once preyed upon the northern kingdoms of the Dunédain, bringing dismay and terror to the world of Men, and speeding the fall of Arnor. With Morsereg ruling as the next Witch-King of Angmar, they have sworn themselves to him, adding even more spectral delights to his army.
4,000 Spectres
At the end of the First Age of the world, many malign creatures perished with the overthrow of Sauron's master. Most passed over to whatever lies beyond, but a few, those to whom life was too dear a prize to easily relinquish, refused to give up their grasp. Bodiless and insubstantial, these creatures dwell throughout Middle-earth, neither living nor dead, their souls burning with hatred for the living. In many lands, the haunted places where Spectres dwell have passed into legend. In Gondor and Rohan, they speak of the Corpse Candles of the Dead Marshes, in Harad, of the Dîmlokhi of the deep desert and the ruins of Kârna. Even in the north, within the safe borders of the Shire, Hobbits tell tales of Wisps that lure the unwary to their doom...
5,500 Spectral Wargs
Not all of the restless spirits hold a form akin to Men. In the years of Angmar's dominance, and through the centuries since, tales have been told across Eriador of spectral Wargs, who strike without sound and leave neither blood nor flesh as trace of their passage.
COMMANDERS OF THE ARMY:
Akhorahil, The Warg Rider [NPC, controlled by Me]
Dwar, The Barrow-Wight [NPC, controlled by Me]
Alucard, The Vampire [Character, played by Me]