Post by Morsereg Dîndaedel on Dec 27, 2005 4:24:52 GMT
The Army of Angmar
Currently 59,000 Strong
5,800 Barrow-Wights
After the Last Alliance of Elves and Men and the fall of Sauron, the Witch-King fled to the north and there built the kingdom of Angmar. He sent dark spirits south to the Barrow-Downs of Arnor and the skeletal forms of long dead rulers walked once more, to last long after the passing of the Witch-King.
5,400 Spiders of Avathar
The spiders of Avathar were giant, and newly bred. They thirst for the kill and are protected by naught but their bodies, which are hard and protective to begin with. They are armed with pincers on the front, and a stinger on the back, which injects a fearful paralyzing poison.
8,900 Orcs
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. Orcs bear little loyalty even to their own kind and will readily fight amongst themselves over the spoils of their conquests. Inept workmen, their clothing is ill-made and ragged, their armour is crude, and their weapons as well-suited to butchery as to war. Yet they are numerous - untold thousands make up the armies of Morsereg and their natural cowardice makes them an ideal tool of evil intent.
7,600 Orc Archers
The long-range version of their footsoldier cousins. They too are armored with traditional Orcish armor, and their helms bear the symbol of Angmar: a bloody skull inset within a dark sphere. They carry with them a short bow, and a quiver of arrows on their back. Each and every arrow is poison-tipped, and these soldiers are mainly used for long-range killing, sniping their enemies often from Castle Windows, atop gates, or within mountain ranges.
4,800 Snow-Trolls
The Trolls of Angmar have been bred by Morsereg so that they can withstand the light of the sun without turning to stone like normal Trolls do along with being adapted for life among snow and ice, common weather in the mountains of Angmar which these beasts call home. Even bigger and stronger than their subterranean kin, these monsters are among the most lethal troops of the armies of the Black Istari, rivaled only by their southern kin, the Olog-Hai of Mordor.
3,900 Warg Riders
Wargs are gigantic evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. A Warg is so large and strong that an Orc can ride upon the creature's back much like a horse. These Warg Riders scout far ahead of the main armies of Orcs and other Evil creatures, spying out the land and picking off stragglers for interrogation or some far worse fate.
3,000 Warg Riding Archers
The cavalry of Angmar. Riding ferocious Wargs, this makes the cavalry a bit shorter than most, but what they lack in height they make up for in silence. Without hooves, Wargs travel much quieter, thus allowing this portion of the cavalry, to strike from a distance as they charge, catching the enemy by surprise. The rider is most often an orc, bearing a shortbow with poison-tipped arrows
3,000 Duskwraiths
Duskwraiths are the eyes and ears of Morsereg, and the arbiters of his will. Long enslaved, they share a portion of his power, which can be drawn upon at any time. They differ from the Ringwraiths in that they are still on the border of mortality, and are created not by a Ring of Power, but by the Morgul Blade of Morsereg himself. Where a Duskwraith walks, Morsereg goes thither, his eye drawn to the focus of the Duskwraith's attention.
2,900 Warriors of Carn Dûm
Feared across Eriador for many centures, the Men of Carn Dûm were a force not to be taken lightly. Though undisciplined, they were hardy and resourceful raiders, each a match for the finest warriors that the realm of Arnor could muster.
3,000 Warlords of Carn Dûm
The Warlords of Carn Dûm are formidable fighters. But they are not as great leaders as those of other realms of Men, caring little for tactics, and relying on personal might and martial prowess to win victory. Though history does not record such men great enough for their legend to last across the years, they did exist – their names cursed by those they fought against.
4,000 Revenants
Revenants are ghostly creatures with little form or substance, but possessed of a malignant will and a cruel cunning. Where they walk, water freezes and breath frosts, as if the vigour of the air itself suffers in their presence. Few living warriors can stand against them, for their chill nature alone can freeze the heart and sap the courage of the boldest warrior. Many of these creatures dwell in the mountains north of Angmar, caring little for the wars of the lands below, visiting vicious rituals on any foolish enough to become entrapped by them. The only allegiance they know is to the Witch-king of Angmar, at whose command they once preyed upon the northern kingdoms of the Dunédain, bringing dismay and terror to the world of Men, and speeding the fall of Arnor. With Morsereg ruling as the next Witch-King of Angmar, they have sworn themselves to him, adding even more spectral delights to his army.
3,000 Spectres
At the end of the First Age of the world, many malign creatures perished with the overthrow of Sauron's master. Most passed over to whatever lies beyond, but a few, those to whom life was too dear a prize to easily relinquish, refused to give up their grasp. Bodiless and insubstantial, these creatures dwell throughout Middle-earth, neither living nor dead, their souls burning with hatred for the living. In many lands, the haunted places where Spectres dwell have passed into legend. In Gondor and Rohan, they speak of the Corpse Candles of the Dead Marshes, in Harad, of the Dîmlokhi of the deep desert and the ruins of Kârna. Even in the north, within the safe borders of the Shire, Hobbits tell tales of Wisps that lure the unwary to their doom...
3,000 Spectral Wargs
Not all of the restless spirits hold a form akin to Men. In the years of Angmar's dominance, and through the centuries since, tales have been told across Eriador of spectral Wargs, who strike without sound and leave neither blood nor flesh as trace of their passage.
300 Orc Captains & 200 Snow-Trolls
Manning a Total of 200 Catapults.
Catapults are massive constructions of wood and iron that propel either immense boulders or clusters of smaller rock. Although able to destroy enemy warriors, the true value of catapults is their ability to swiftly break apart enemy defences. Each catapult is manned by a Snow Troll to load boulders, and an Orc Captain to fire the catapult.
100 Orc Captains
Manning a Total of 100 Ballistas
In order to raise their ladders more quickly and secure them tightly against the enemy's walls, the Angmarian host employs a unique engine of war. This machine casts a grappling hook onto the walls, which in turn carries a simple block and tackle that is then used by the ballista's crew to haul the attackers' ladders into position. Thanks to the use of these ingenious machines a warrior can even ride the ladder as it ascends - so that he is carried straight into combat with a defender on the ramparts.
200 Orc Rabble
Manning a Total of 100 Siege Ladders
Even the most secure keep can be infiltrated by a stategically placed Siege Ladder. When combined with a Ballista, Siege Ladders can penetrate the enemies walls in no time flat and bring about a quick end.
100 Orc Rabble
Manning a Total of 100 Siege Bows
This simple Siege Engine is a common sight in the armies of Angmar. The machine flings its payload (either an immense arrow or stone shot) at the target with punishing force.
Currently 59,000 Strong
5,800 Barrow-Wights
After the Last Alliance of Elves and Men and the fall of Sauron, the Witch-King fled to the north and there built the kingdom of Angmar. He sent dark spirits south to the Barrow-Downs of Arnor and the skeletal forms of long dead rulers walked once more, to last long after the passing of the Witch-King.
5,400 Spiders of Avathar
The spiders of Avathar were giant, and newly bred. They thirst for the kill and are protected by naught but their bodies, which are hard and protective to begin with. They are armed with pincers on the front, and a stinger on the back, which injects a fearful paralyzing poison.
8,900 Orcs
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. Orcs bear little loyalty even to their own kind and will readily fight amongst themselves over the spoils of their conquests. Inept workmen, their clothing is ill-made and ragged, their armour is crude, and their weapons as well-suited to butchery as to war. Yet they are numerous - untold thousands make up the armies of Morsereg and their natural cowardice makes them an ideal tool of evil intent.
7,600 Orc Archers
The long-range version of their footsoldier cousins. They too are armored with traditional Orcish armor, and their helms bear the symbol of Angmar: a bloody skull inset within a dark sphere. They carry with them a short bow, and a quiver of arrows on their back. Each and every arrow is poison-tipped, and these soldiers are mainly used for long-range killing, sniping their enemies often from Castle Windows, atop gates, or within mountain ranges.
4,800 Snow-Trolls
The Trolls of Angmar have been bred by Morsereg so that they can withstand the light of the sun without turning to stone like normal Trolls do along with being adapted for life among snow and ice, common weather in the mountains of Angmar which these beasts call home. Even bigger and stronger than their subterranean kin, these monsters are among the most lethal troops of the armies of the Black Istari, rivaled only by their southern kin, the Olog-Hai of Mordor.
3,900 Warg Riders
Wargs are gigantic evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. A Warg is so large and strong that an Orc can ride upon the creature's back much like a horse. These Warg Riders scout far ahead of the main armies of Orcs and other Evil creatures, spying out the land and picking off stragglers for interrogation or some far worse fate.
3,000 Warg Riding Archers
The cavalry of Angmar. Riding ferocious Wargs, this makes the cavalry a bit shorter than most, but what they lack in height they make up for in silence. Without hooves, Wargs travel much quieter, thus allowing this portion of the cavalry, to strike from a distance as they charge, catching the enemy by surprise. The rider is most often an orc, bearing a shortbow with poison-tipped arrows
3,000 Duskwraiths
Duskwraiths are the eyes and ears of Morsereg, and the arbiters of his will. Long enslaved, they share a portion of his power, which can be drawn upon at any time. They differ from the Ringwraiths in that they are still on the border of mortality, and are created not by a Ring of Power, but by the Morgul Blade of Morsereg himself. Where a Duskwraith walks, Morsereg goes thither, his eye drawn to the focus of the Duskwraith's attention.
2,900 Warriors of Carn Dûm
Feared across Eriador for many centures, the Men of Carn Dûm were a force not to be taken lightly. Though undisciplined, they were hardy and resourceful raiders, each a match for the finest warriors that the realm of Arnor could muster.
3,000 Warlords of Carn Dûm
The Warlords of Carn Dûm are formidable fighters. But they are not as great leaders as those of other realms of Men, caring little for tactics, and relying on personal might and martial prowess to win victory. Though history does not record such men great enough for their legend to last across the years, they did exist – their names cursed by those they fought against.
4,000 Revenants
Revenants are ghostly creatures with little form or substance, but possessed of a malignant will and a cruel cunning. Where they walk, water freezes and breath frosts, as if the vigour of the air itself suffers in their presence. Few living warriors can stand against them, for their chill nature alone can freeze the heart and sap the courage of the boldest warrior. Many of these creatures dwell in the mountains north of Angmar, caring little for the wars of the lands below, visiting vicious rituals on any foolish enough to become entrapped by them. The only allegiance they know is to the Witch-king of Angmar, at whose command they once preyed upon the northern kingdoms of the Dunédain, bringing dismay and terror to the world of Men, and speeding the fall of Arnor. With Morsereg ruling as the next Witch-King of Angmar, they have sworn themselves to him, adding even more spectral delights to his army.
3,000 Spectres
At the end of the First Age of the world, many malign creatures perished with the overthrow of Sauron's master. Most passed over to whatever lies beyond, but a few, those to whom life was too dear a prize to easily relinquish, refused to give up their grasp. Bodiless and insubstantial, these creatures dwell throughout Middle-earth, neither living nor dead, their souls burning with hatred for the living. In many lands, the haunted places where Spectres dwell have passed into legend. In Gondor and Rohan, they speak of the Corpse Candles of the Dead Marshes, in Harad, of the Dîmlokhi of the deep desert and the ruins of Kârna. Even in the north, within the safe borders of the Shire, Hobbits tell tales of Wisps that lure the unwary to their doom...
3,000 Spectral Wargs
Not all of the restless spirits hold a form akin to Men. In the years of Angmar's dominance, and through the centuries since, tales have been told across Eriador of spectral Wargs, who strike without sound and leave neither blood nor flesh as trace of their passage.
300 Orc Captains & 200 Snow-Trolls
Manning a Total of 200 Catapults.
Catapults are massive constructions of wood and iron that propel either immense boulders or clusters of smaller rock. Although able to destroy enemy warriors, the true value of catapults is their ability to swiftly break apart enemy defences. Each catapult is manned by a Snow Troll to load boulders, and an Orc Captain to fire the catapult.
100 Orc Captains
Manning a Total of 100 Ballistas
In order to raise their ladders more quickly and secure them tightly against the enemy's walls, the Angmarian host employs a unique engine of war. This machine casts a grappling hook onto the walls, which in turn carries a simple block and tackle that is then used by the ballista's crew to haul the attackers' ladders into position. Thanks to the use of these ingenious machines a warrior can even ride the ladder as it ascends - so that he is carried straight into combat with a defender on the ramparts.
200 Orc Rabble
Manning a Total of 100 Siege Ladders
Even the most secure keep can be infiltrated by a stategically placed Siege Ladder. When combined with a Ballista, Siege Ladders can penetrate the enemies walls in no time flat and bring about a quick end.
100 Orc Rabble
Manning a Total of 100 Siege Bows
This simple Siege Engine is a common sight in the armies of Angmar. The machine flings its payload (either an immense arrow or stone shot) at the target with punishing force.